Tale of Dark Lands presents itself as a compact fantasy action RPG on PS5, built around a low poly visual style that gives the world a simple, storybook feel. You step into the role of a mercenary drawn from basic village work into a wider conflict against an ancient darkness, with progression built through gear, skills and steady character development.
The problem is that the experience never quite finds depth where it matters. Combat relies heavily on repetitive attacking with little need for timing or strategy, while navigation feels restrictive and heavily guided rather than open. The story also remains thin throughout, and with only a few hours of content, it ends before it ever really builds momentum.
Full Review at
