Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Sunday, 27 September 2026

REVIEW: Silent Hill: Townfall (2026 Video Game) - on PC



Silent Hill: Townfall is an ambitious new chapter for the series that gets many of the important things right. Set in Scotland in 1996, St. Amelia is a superb setting, with fog-soaked streets, abandoned communities, estates and shopping centres that convincingly recreate the look and feel of 1990s Britain. The atmosphere and visual design are exceptional, while the first-person perspective makes exploration feel immediate and personal. The story is also a major strength, taking its time to reveal its mysteries through Simon, Zoe and Richard, while the CRTV is an inventive addition that works as both a narrative device and a useful exploration tool. The puzzles are mostly satisfying, and the sound design and dynamic music create an unsettling atmosphere throughout.

Unfortunately, the encounter design prevents Townfall from reaching the same standard. Stealth is inconsistent, with enemies sometimes detecting or grabbing the player despite apparently successful attempts to remain hidden, while the limited enemy variety means the stealth sections eventually become repetitive. Later encounters, particularly those involving enemies that cannot be killed, can feel more tedious than frightening, and the combat is too clumsy to provide a consistently satisfying alternative. A few later puzzles also lack clarity and can push the player towards trial and error. Townfall remains an interesting and often impressive Silent Hill experience, but its weaker stealth and combat systems turn parts of the game into a slog.

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Tuesday, 1 September 2026

REVIEW: Lou’s Lagoon (2026 Video Game) on Xbox



Lou’s Lagoon has plenty of appealing ideas. The colourful Limbo Archipelago is enjoyable to explore, the relaxed pace suits the gameplay, and there is a good mix of crafting, fishing, platforming and resource gathering. The Resource Sucker makes collecting materials straightforward, while building and decorating your own home, customising your character and seaplane, and upgrading gadgets provide worthwhile ways to spend your time. The roughly eleven-hour main story also offers a reasonably contained experience for anyone looking for a cosy adventure.

Unfortunately, too many frustrations get in the way. Limited storage is particularly annoying in a game focused on gathering resources, while slow crafting timers and repeated errands can make progression feel tedious. Platforming suffers from floaty movement, the lack of voice acting makes conversations dull, and the Uncle Lou mystery often feels like an excuse to send you on another task. The seaplane is also a disappointment, functioning mainly as transportation between islands rather than delivering an engaging flying experience. Lou’s Lagoon looks good and has some enjoyable ideas, but the execution leaves a lot to be desired. 

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Sunday, 30 August 2026

REVIEW: Resonance: A Plague Tale Legacy (2026 Video Game) - On PS5



Resonance: A Plague Tale Legacy successfully takes the A Plague Tale series in a new direction without losing the atmosphere and storytelling that made its predecessors so memorable. The Greek setting looks beautiful, while the changing environments give each section of the island its own identity. Sophia is a capable and engaging protagonist, with Anna Demetriou delivering an excellent performance. Combat is faster and more fluid than in previous games, while clever light-based puzzles, tense stealth sections and the dual-timeline mechanic provide plenty of variety. The soundtrack and sound design are also excellent, helping create an atmosphere that remains strong throughout.

It is not without its problems. The opening takes too long to find its stride, combat and stealth can become repetitive, and the light-based puzzles occasionally hurt the pacing. The traversal mechanics are fairly simple, while the skill tree adds little to the overall experience. Even so, the story becomes increasingly compelling as it progresses, and the new direction successfully expands the A Plague Tale universe. It may not reach the heights of A Plague Tale: Requiem, but Resonance: A Plague Tale Legacy remains an enjoyable and worthwhile addition to the franchise.

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Friday, 28 August 2026

REVIEW: Super Arcade Soccer 2026 (2026 Video Game) - on PC (Steam)



Super Arcade Soccer 2026 sounds like exactly the sort of football game that should be great fun. Inspired by the fast, accessible arcade football of the 1990s, it combines cartoon graphics, exaggerated physics, plenty of teams and players, multiple game modes and local multiplayer for up to four players. The presentation is decent, with good sound effects and music, while the unofficial team and player names are an enjoyable throwback to older football games. Seeing The Kop FC and amusingly altered player names such as Mohemed Seleh genuinely made me smile. Sadly, once you start playing, the problems become difficult to ignore. The controls feel poor, players are painfully slow without constantly holding sprint, passing is unpredictable and shooting is particularly frustrating. A quick press of the shoot button can send the ball barely a metre forward, meaning you have to hold the button simply to produce a proper shot.

That is hugely disappointing because the basic concept is so appealing. Arcade football should be fast, responsive and immediately enjoyable, with ridiculous shots, chaotic tackles and simple controls that anyone can pick up. Instead, Super Arcade Soccer 2026 feels like a game that has the features and appearance of an arcade football title without delivering the fun. There is plenty of content here, including cups, leagues, international matches, customisation and multiplayer, but none of that can compensate for gameplay that feels fundamentally wrong. I came away feeling that even an old football arcade game from the 1980s would probably provide more entertainment. Super Arcade Soccer 2026 is a great idea let down by its execution, and in its current state it feels like a game that needed much more development and testing before release.

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Tuesday, 4 August 2026

REVIEW: Piroker (2026 Video Game) - on PC (Steam)


Piroker is an unusual attempt to combine poker, roguelike auto battler mechanics and pirate-themed naval combat. It is colourful, sounds good and deserves credit for trying something different, but the central poker concept is where it falls apart. You don't actually play poker, choose cards or use poker knowledge. Instead, you collect relics, fish, pirates and other bonuses that affect your score, with very little explanation of how everything fits together.

The lack of a proper tutorial makes matters worse. Even after several hours, I still couldn't work out why I had won or lost, or what I was supposed to be doing differently. Despite claims of bluffing and strategic play, I never found any meaningful sense of either. Piroker is still in playtest, so there is time to rethink the mechanics, but right now the whole experience feels unnecessarily confusing. There is a potentially interesting idea here, but it needs a serious rethink.

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Thursday, 25 June 2026

REVIEW: Tilt It! Golf (2026 Film) - on PC Steam



Tilt It! Golf takes a simple but inventive idea and builds it into a large set of bite sized physics puzzles. The focus is on momentum, gravity and careful control as you guide a ball through obstacle filled courses. With 300 levels across 15 biomes, there is plenty of variety and a steady sense of progression, supported by quick restarts that keep the pace moving.

On PC, however, the experience does not land cleanly. The tilt based control system feels more natural in theory than in practice with a keyboard, and the constant motion can become uncomfortable over longer sessions. While the structure and ideas have clear potential, the platform choice undermines the overall experience.

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Friday, 1 May 2026

REVIEW: All Hail the Orb (2026 Video Game) - on PC Steam


All Hail The Orb keeps things simple and engaging, starting with manual clicks before gradually introducing cultists, automation and new dungeon systems. Its pixel art is clean and easy to follow, and the steady pacing means new mechanics never feel overwhelming. The tone stays playful throughout, with odd touches like the duck-based Quackpot adding charm without distracting from the core loop. It is not an idle experience, so progress only happens while you play, which gives each action a bit more weight.

There are a few minor issues, including small bugs when loading and some slowdown later on, though performance can be improved by adjusting settings. The bigger talking point is its clear ending, which gives the game structure but may leave some players wanting to keep going. Even so, it delivers a focused and enjoyable run that lasts around five hours, making it easy to recommend for fans of the genre.


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REVIEW: FIRE AND ASHES (2026 Video Game) - on PS5

FIRE AND ASHES is a first-person psychological survival horror game that follows Henry Gray as he attempts to escape a nightmare involving a...